Before evaluating whethe This expl For the film, see Cell Phone film. For the Handphone film, see Handphone film. The Qualcomm QCP, a mid Uses and abuses of mobile phone For some people, mobile phones are a wonderful convenience of modern life; for others, they are irritating contrap
Mobile platforms have called for attention from HCI practitioners, and, ever since , touchscreens have completely changed mobile user interface and interaction design. Some notable differences between mobile devices and desktops include the lack of tactile feedback, ubiquity, limited screen size, small virtual keys, and high demand of visual attention. These differences have caused unprecedented challenges to users. Most of the mobile user interface designs are based on desktop paradigm, but the desktop designs do not fully fit the mobile context. Although mobile devices are becoming an indispensable part of daily lives, true standards for mobile UI design patterns do not exist. This article provides a systematic literature review of the existing studies on mobile UI design patterns.
Background: Rapid developments in technology have encouraged the use of smartphones in health promotion research and practice. Although many applications apps relating to diet and nutrition are available from major smartphone platforms, relatively few have been tested in research studies in order to determine their effectiveness in promoting health. Methods: In this article, we summarize data on the use of smartphone applications for promoting healthy diet and nutrition based upon bibliographic searches in PubMed and CINAHL with relevant search terms pertaining to diet, nutrition, and weight loss through August Results: A total of articles were identified in the bibliographic searches. By screening abstracts or full-text articles, a total of three relevant qualitative studies and 9 randomized controlled trials were identified.
One of the ideas behind rapid expansion in use of the smartphone is that it makes for a more efficient lifestyle and increases productivity - in the workplace, in personal life, and even the classroom. The constant improvements and updates to smartphones is making it possible to organize and accomplish virtually all o f our daily tasks, including those in school. Nearly all textbooks today have an electronic version. Geo-tagging, game-based learning, and apps with adaptive learning algorithms that differentiate for the user are all viable options for utilizing smartphones in the classroom! However, teachers are growing tired of telling their students to put away their phones.